Os Princípios Básicos de The First Berserker: Khazan
Os Princípios Básicos de The First Berserker: Khazan
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" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Não sei se isso foi por questão intencional de design ou resultado de um erro, mas tenho a impressão de que muitos vão chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” que este estúdio preparou — contudo vale a pena insistir 1 pouco de modo a atravessar dela.
A gameplay parece bastante a do Nioh, ao ponto de quase parecer um sucessor espiritual do jogo. Khazan possui entrada a 3 MODOS por armas: lança, espada Bastante e empunhadura dupla utilizando espada e machado, com cada uma dessas armas tendo sua própria árvore por habilidades onde este jogador consegue montar builds completamente variados para o mesmo tipo por arma.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
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The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Em linha universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you The First Berserker: Khazan Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.
A história do jogo tem uma premissa bem interessante, e aos poucos a trama vai desenrolando e nos revelando porque Khazan foi acusado do traiçãeste e quem realmente foi este grande vilão dessa história sangrenta.
Isso porque, apesar de ter características tais como combates punitivos e de que dependem natural do gerenciamento do estamina e ambientes utilizando Porreiro design e atalhos interessantes, eles nãeste trazem Lindas as ferramentas qual ajudam a dar personalidade ao game.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Com 1 visual finesse cell shading de que imita um anime, este game se destaca pela maneira como usa seu sistema de habilidades de modo a atravessar ao jogador a sensação de qual o protagonista é poderoso.
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.